Radio silence?
So yeah I know this is quite sudden, but you may have noticed that ever since I returned from California, I haven’t been giving any updates in regards to the game’s development. This is because I decided to restart it while recycling some code from the previous prototype, and for real this time, since I was really unhappy with how overwhelming it got.
Currently, I’m in the process of setting the new prototype up, with my current main task being to set up the new coding for the breaths, but I’m doing it at a snail’s pace due to a lot of stuff happening irl (such as my grandma’s passing and funeral later on). All I could provide right now is a screenshot of the new prototype’s title screen
Hopefully I could provide more details and show off new footage for the first time in months once the prototype gets far enough into development. See ya.
Mimosa and the Clocktower
One day, Mother Goose disappeared. (Under Development!)
Status | In development |
Author | ToraQ |
Genre | Platformer, Shooter |
Tags | 2D, Action-Adventure, clocktower, Cute, GameMaker, mimosa, Pixel Art, Singleplayer |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- I'm back from my vacay. Now what?18 hours ago
- Last devlog for now21 days ago
- Level names and Flicklers28 days ago
- Colorful, colorful fragments33 days ago
- You won't believe what song plays in the test rooms35 days ago
- The return of Timelock45 days ago
- World map 2: Electric Boogaloo49 days ago
- Mimo joyfully walks around the world map....53 days ago
- Pause screen and some other adjustments56 days ago
Leave a comment
Log in with itch.io to leave a comment.