Pause screen and some other adjustments
I know some of you saw a preview of the pause screen before, but I finally finished it! It could do some adjusting (i.e. have keyboard functions for the buttons instead of needing a mouse to select them), but the only real problem is that the text on the button objects is behind them rather than in front, but unfortunately it seems to be a universal bug for Game Maker’s new UI layer feature, so I can’t fix that unless it gets patched for real. Anywayssss I am working on a settings menu as well.
Also, Mimosa can now flash the way I wanted him to when he gets hurt. Previously, I couldn’t figure out why he stays white for a few seconds, but thank god I fixed that.
Lastly, I updated the title screen to have a vignette filter surrounding the game’s title and the “Press Any Key” text.
That’s all I’ll share for today. See you next week (maybe).
Mimosa and the Clocktower
One day, Mother Goose disappeared. (Under Development!)
Status | In development |
Author | ToraQ |
Genre | Platformer, Shooter |
Tags | 2D, Action-Adventure, clocktower, Cute, GameMaker, mimosa, Pixel Art, Singleplayer |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- box8 days ago
- The goal box19 days ago
- The gears kept turning20 days ago
- I've been busy36 days ago
- I'm back from my vacay. Now what?85 days ago
- Last devlog for nowMay 24, 2025
- Level names and FlicklersMay 17, 2025
- Colorful, colorful fragmentsMay 12, 2025
- You won't believe what song plays in the test roomsMay 10, 2025
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