Pause screen and some other adjustments


Finally, after a week of no prototype footage, I am back with one.

I know some of you saw a preview of the pause screen before, but I finally finished it! It could do some adjusting (i.e. have keyboard functions for the buttons instead of needing a mouse to select them), but the only real problem is that the text on the button objects is behind them rather than in front, but unfortunately it seems to be a universal bug for Game Maker’s new UI layer feature, so I can’t fix that unless it gets patched for real. Anywayssss I am working on a settings menu as well.

Also, Mimosa can now flash the way I wanted him to when he gets hurt. Previously, I couldn’t figure out why he stays white for a few seconds, but thank god I fixed that.

Lastly, I updated the title screen to have a vignette filter surrounding the game’s title and the “Press Any Key” text.

That’s all I’ll share for today. See you next week (maybe).

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