Pause screen and some other adjustments
I know some of you saw a preview of the pause screen before, but I finally finished it! It could do some adjusting (i.e. have keyboard functions for the buttons instead of needing a mouse to select them), but the only real problem is that the text on the button objects is behind them rather than in front, but unfortunately it seems to be a universal bug for Game Maker’s new UI layer feature, so I can’t fix that unless it gets patched for real. Anywayssss I am working on a settings menu as well.
Also, Mimosa can now flash the way I wanted him to when he gets hurt. Previously, I couldn’t figure out why he stays white for a few seconds, but thank god I fixed that.
Lastly, I updated the title screen to have a vignette filter surrounding the game’s title and the “Press Any Key” text.
That’s all I’ll share for today. See you next week (maybe).
Mimosa and the Clocktower [OLD]
Now Gran Krono!
| Status | Canceled |
| Author | ToraQ |
| Genre | Platformer, Shooter |
| Tags | 2D, Action-Adventure, clocktower, Cute, GameMaker, mimosa, Pixel Art, Singleplayer |
| Languages | English |
| Accessibility | Interactive tutorial |
More posts
- Going forward8 days ago
- box75 days ago
- The goal box86 days ago
- The gears kept turning87 days ago
- I've been busyAug 02, 2025
- I'm back from my vacay. Now what?Jun 14, 2025
- Last devlog for nowMay 24, 2025
- Level names and FlicklersMay 17, 2025
- Colorful, colorful fragmentsMay 12, 2025
![Mimosa and the Clocktower [OLD]](https://img.itch.zone/aW1nLzE2MjcxMjQyLnBuZw==/original/IU%2B6Gd.png)
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