World map 2: Electric Boogaloo
Happy Screenshot Saturday!
After showing off the world map in the previous video, I have made some alterations into it, including adding a proper background to the map, adjusting the landform placements somewhat, and edited the invisible walls and activators that replaces mimo’s sprites with the Happy Boat.
And speaking of sprites, Mimosa finally has proper overworld sprites! He can also run in the world map as well.
Lastly, Mimosa can now leave the level he’s currently in by exiting through the world map. Currently, there’s a bug where the pause screen wouldn’t show up at all after entering a level via the world map, but even though it was the result of the way I coded the level icon, I can’t seem to find a fix for it.
For now, see ya later.
(note: the really loud “OK” sfx at 0:10 was unintentional)
Mimosa and the Clocktower
One day, Mother Goose disappeared. (Under Development!)
Status | In development |
Author | ToraQ |
Genre | Platformer, Shooter |
Tags | 2D, Action-Adventure, clocktower, Cute, GameMaker, mimosa, Pixel Art, Singleplayer |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- I'm back from my vacay. Now what?26 days ago
- Last devlog for now47 days ago
- Level names and Flicklers54 days ago
- Colorful, colorful fragments59 days ago
- You won't believe what song plays in the test rooms61 days ago
- The return of Timelock71 days ago
- Mimo joyfully walks around the world map....79 days ago
- Pause screen and some other adjustments82 days ago
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