The return of Timelock
I brought the Timelock mechanic back on this build. The video where I first showed off this mechanic was my most viewed video on this channel until this video surpassed it by a few, so I think it feels like a good time to upload a new video on it. It still functions the same as before, but here are a few changes or things of note:
- Timelock now causes a background to appear when activated, temporarily replacing the background of the current area. (It would’ve had a ripple effect, but I don’t want to give players nausea…)
- The door of time no longer emits an aura when not in use.
- Currently, manually deactivating the door of time is broken, but I’ll get it fixed at some point.
- Multiple doors of time can appear in one room. However, you can only activate one of them unless the timelock runs out.
Also, I added a bonus puzzle room that has you freeze ultra-speedy roserings with a door of time to temporarily have them stop at a specific, randomized spot in order to proceed. The timelock in said room is a lot shorter though!
And this is my last devlog for now! I’ll be taking a break from working on this game for this week, since I’m feeling burned out already.
(Btw Mimogame as a whole will be celebrating its third anniversary tomorrow)
Mimosa and the Clocktower
Sea clocks, nursery rhymes, time manipulation, and... a baby dragon? (Currently under concept/prototype stage!)
Status | In development |
Author | ToraQ |
Genre | Platformer, Shooter |
Tags | 2D, Action-Adventure, clocktower, Cute, GameMaker, mimosa, Pixel Art, Singleplayer |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- World map 2: Electric Boogaloo5 days ago
- Mimo joyfully walks around the world map....9 days ago
- Pause screen and some other adjustments12 days ago
- Just some tweaking25 days ago
- HAPPY APRIL FOOLS!!30 days ago
- MIMO3D30 days ago
- Let's get some Pix!!33 days ago
- Knockback is... uh... back?40 days ago
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