The return of Timelock


I brought the Timelock mechanic back on this build. The video where I first showed off this mechanic was my most viewed video on this channel until this video surpassed it by a few, so I think it feels like a good time to upload a new video on it. It still functions the same as before, but here are a few changes or things of note:

  • Timelock now causes a background to appear when activated, temporarily replacing the background of the current area. (It would’ve had a ripple effect, but I don’t want to give players nausea…)
  • The door of time no longer emits an aura when not in use.
  • Currently, manually deactivating the door of time is broken, but I’ll get it fixed at some point.
  • Multiple doors of time can appear in one room. However, you can only activate one of them unless the timelock runs out.

Also, I added a bonus puzzle room that has you freeze ultra-speedy roserings with a door of time to temporarily have them stop at a specific, randomized spot in order to proceed. The timelock in said room is a lot shorter though!

And this is my last devlog for now! I’ll be taking a break from working on this game for this week, since I’m feeling burned out already.

(Btw Mimogame as a whole will be celebrating its third anniversary tomorrow)

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