So... been a while since the last devlog huh?
Mimosa and the Clocktower » Devlog
So, yeah. Got back to fully working on the game. I have added new mechanics, as well as starting rework on the textboxes, because I wasn’t happy with how it turned out.
Anyways, what’s new in store?
So, the first thing is, I have added a state that will only trigger if Mimosa is out of breath. This also stops him from moving. Be careful not to run out of breath too quickly, or it will happen to you!
Anyways, remember this video? Yeah, I decided against restarting, because doing so was time-consuming. I’m glad I changed my mind, otherwise this game would’ve been canned rip.
Anyways, I hope you have a great day. See ya later.
Mimosa and the Clocktower
One day, Mother Goose disappeared. (Under Development!)
Status | In development |
Author | ToraQ |
Genre | Platformer, Shooter |
Tags | 2D, Action-Adventure, clocktower, Cute, GameMaker, mimosa, Pixel Art, Singleplayer |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- box10 days ago
- The goal box21 days ago
- The gears kept turning22 days ago
- I've been busy38 days ago
- I'm back from my vacay. Now what?87 days ago
- Last devlog for nowMay 24, 2025
- Level names and FlicklersMay 17, 2025
- Colorful, colorful fragmentsMay 12, 2025
- You won't believe what song plays in the test roomsMay 10, 2025
Comments
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glad to see you're still working hard! Keep it up, I look forward to more info. The menu screen is adorable.