I've been busy
Mimosa and the Clocktower [OLD] » Devlog
So hey. It’s been a while since the last proper video.
I was prioritizing on Art Fight last month, so I barely got the chance to work on my game at the time. Now that it’s over, I have the free time to do so.
Anyways, I have started to spruce up the world map by adding the startrees to stage 1 (I managed to get the depth stuff working at least). I have also added these roadblocks (currently represented by a placeholder) that prevent Mimo from going beyond the current stage unless he defeats the stage boss. Therefore, unless the game is cleared, Mimo cannot freely roam Timesea.
That’s all I’ll show off this week.
Mimosa and the Clocktower [OLD]
Now Gran Krono!
| Status | Canceled |
| Author | ToraQ |
| Genre | Platformer, Shooter |
| Tags | 2D, Action-Adventure, clocktower, Cute, GameMaker, mimosa, Pixel Art, Singleplayer |
| Languages | English |
| Accessibility | Interactive tutorial |
More posts
- Going forward29 days ago
- box96 days ago
- The goal boxAug 20, 2025
- The gears kept turningAug 19, 2025
- I'm back from my vacay. Now what?Jun 14, 2025
- Last devlog for nowMay 24, 2025
- Level names and FlicklersMay 17, 2025
- Colorful, colorful fragmentsMay 12, 2025
![Mimosa and the Clocktower [OLD]](https://img.itch.zone/aW1nLzE2MjcxMjQyLnBuZw==/original/IU%2B6Gd.png)
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