Just some tweaking
Mimosa and the Clocktower [OLD] » Devlog
Hello again, guys!! I didn’t get to make a devlog on here because I uploaded this footage late last night and I was too tired, so without further ado, here’s the latest footage:
Again, nothing too major, but here’s what I’ve done this week (copypasted from the video description because I’m too lazy to type this out by hand):
- I’ve moved the Pix counter at the bottom of the screen, right next to the breath bar. This was suggested by someone over at the Game Maker Discord.
- Mimo’s invincibility now decreases after being hurt. Flashing isn’t working as intended (He just becomes pure white), though I don’t have time to fix it now.
- Popples can flash briefly when hurt too.
- Pix can disappear if not picked up for too long.
Anyways, this is all I could provide! Have a good day.
Mimosa and the Clocktower [OLD]
Now Gran Krono!
| Status | Canceled |
| Author | ToraQ |
| Genre | Platformer, Shooter |
| Tags | 2D, Action-Adventure, clocktower, Cute, GameMaker, mimosa, Pixel Art, Singleplayer |
| Languages | English |
| Accessibility | Interactive tutorial |
More posts
- Going forward7 days ago
- box74 days ago
- The goal box85 days ago
- The gears kept turning86 days ago
- I've been busyAug 02, 2025
- I'm back from my vacay. Now what?Jun 14, 2025
- Last devlog for nowMay 24, 2025
- Level names and FlicklersMay 17, 2025
- Colorful, colorful fragmentsMay 12, 2025
![Mimosa and the Clocktower [OLD]](https://img.itch.zone/aW1nLzE2MjcxMjQyLnBuZw==/original/IU%2B6Gd.png)
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