Final devlog update before my vacay and Artfight
Mimosa and the Clocktower » Devlog
Okay, first off. I forgot to do a devlog with my most recent video footage, so here it is!
While I was working on the game, I added the beam shore breath. It doesn't work like an actual beam yet, but I'm kinda glad with how it turned out tbh. Anyways, this breath lets you shoot a very long breath that can attack a lot of enemies depending on how long you've held the shoot key for. Also, somethings pretty off with this one. Wanna find out?Nevermind, anyways I am putting development on hold again cause not only am I prepping for Art Fight, but I’m also going on vacation between June 20th and July 6th, so you won’t be expecting any new devlogs or footage for a little while. Have a good summer!
Mimosa and the Clocktower
One day, Mother Goose disappeared. (Under Development!)
Status | In development |
Author | ToraQ |
Genre | Platformer, Shooter |
Tags | 2D, Action-Adventure, clocktower, Cute, GameMaker, mimosa, Pixel Art, Singleplayer |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- I'm back from my vacay. Now what?18 hours ago
- Last devlog for now21 days ago
- Level names and Flicklers28 days ago
- Colorful, colorful fragments33 days ago
- You won't believe what song plays in the test rooms35 days ago
- The return of Timelock45 days ago
- World map 2: Electric Boogaloo49 days ago
- Mimo joyfully walks around the world map....53 days ago
- Pause screen and some other adjustments56 days ago
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