Final devlog update before my vacay and Artfight
Mimosa and the Clocktower » Devlog
Okay, first off. I forgot to do a devlog with my most recent video footage, so here it is!
While I was working on the game, I added the beam shore breath. It doesn't work like an actual beam yet, but I'm kinda glad with how it turned out tbh. Anyways, this breath lets you shoot a very long breath that can attack a lot of enemies depending on how long you've held the shoot key for. Also, somethings pretty off with this one. Wanna find out?Nevermind, anyways I am putting development on hold again cause not only am I prepping for Art Fight, but I’m also going on vacation between June 20th and July 6th, so you won’t be expecting any new devlogs or footage for a little while. Have a good summer!
Mimosa and the Clocktower
Sea clocks, nursery rhymes, time manipulation, and... a baby dragon? (Currently under concept/prototype stage!)
Status | In development |
Author | ToraQ |
Genre | Platformer, Shooter |
Tags | 2D, Action-Adventure, clocktower, Cute, GameMaker, mimosa, Pixel Art, Singleplayer |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Mimo joyfully walks around the world map....1 day ago
- Pause screen and some other adjustments4 days ago
- Just some tweaking17 days ago
- HAPPY APRIL FOOLS!!22 days ago
- MIMO3D23 days ago
- Let's get some Pix!!25 days ago
- Knockback is... uh... back?32 days ago
- Re-adding the breath mechanic + harmful puff clouds39 days ago
- New prototype footage55 days ago
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