Healing, Crouching, and QOL Changes
Mimosa and the Clocktower » Devlog

Hello!!
First general update devlog of the year. I just got home from Florida and was suffering from jetlag for quite a while and am also busy with other things, so I didn’t get to do work on the game as much as I hoped this month. That being said, I still did add two new things, as well as some improvements.
First off, I have added a new item called the Clock Fragment. It acts as the game's healing item, and by collecting them, adds a fragment back to Mimosa's healthbar. Cool, isn't it?
Secondly, I have added a new sprite for when Mimosa jumps once, alongside the fact that he can now crouch.
Well, that wraps it up for this month! See you in February.
Mimosa and the Clocktower
Sea clocks, nursery rhymes, time manipulation, and... a baby dragon? (Currently under concept/prototype stage!)
Status | In development |
Author | ToraQ |
Genre | Platformer, Shooter |
Tags | 2D, Action-Adventure, clocktower, Cute, GameMaker, mimosa, Pixel Art, Singleplayer |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Mimo joyfully walks around the world map....1 day ago
- Pause screen and some other adjustments4 days ago
- Just some tweaking17 days ago
- HAPPY APRIL FOOLS!!22 days ago
- MIMO3D23 days ago
- Let's get some Pix!!25 days ago
- Knockback is... uh... back?32 days ago
- Re-adding the breath mechanic + harmful puff clouds39 days ago
- New prototype footage55 days ago
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